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Agile development is very important in today's interactive product design process. It not only reduces both long-term and short-term risks, it also helps with merging short-term goals with long-term vision. Short-term risks such as scope creep, poor usability, "integration hell", stakeholder insecurity and path backtracking is avoidable by: ensuring deliverables are in manageable sizes that...
User experience products range from General platforms to Cultural platforms; and from Input to Output platforms. A product UI and UX will be greatly determined by where a product falls within this matrix. Generally speaking properties such as CNN.com are General platforms that Output/deliver content to an audience whereas MTV.com is a Culture specific platform that Outputs/delivers content to a...
Core Responsibilities of the Creative Capitalist The Creative Capitalist has a responsibility to develop products or services that add value to society not just to the self. What is created is a reflection of how one values themselves, their relationship to others, and responsibility to their society. The Creative Capitalist has the responsibility to innovate, improve and redefine convention,...
Working for someones business is an honor and should be considered in high regard at all times. Here are some tips to help you build long lasting relationships and good friends in the office space. 1. Keep your emotions in check. 'Emotions' as independent actors within your psycho-spatial ego, enjoy attention and care little about your future and current relationships. They are selfish and seek...
These principles may seem very obvious, but it is surprising how easy it is to over look them while in the heat of development, team building and capital raising. Heeding this advice could save you from instant failure, or even worse operational mud, which will lead to a slow demise. 1. Try not to use investment money too early in the development. I know, this sounds strange. But first of all, if...
These tips may sound obvious, but it is easy and common to fall into the pit of poor discipline when it comes to user experience. These tips apply to the 2D and 3D space, both websites and software UI. 1. Look through the eyes of your user. One of the hardest things to do is to remove your bias from the UX experience. Just because you understand how to navigate your site or software, it...
I have had my fair share of trying to find the right development team to create a prototype and final product. Not only did I have to define the scope of my product, I had to figure out which technologies were the best. This process led to allot of trial and error. Here are a few tips that may help you during your initial concept stage. 1. Start with free, off the shelf and open-source. Before...

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